Hmm

I said I might work on something small but I was thinking of maybe starting a larger game. I been wanting to do a big game but been putting it off since I wanted to clear the backlog of other stuff I was working on. It might be fine though, since I have gotten better at making longer games. And more importantly better at splitting them up, can naturally come to a point where I can pause to work on other things, or put out a release, so it doesn’t drag that much. Kawaii actually worked really well in organizing each area, though it has dragged in some parts for different reasons. Probably the main one is burn out from the story, since it doesn’t have as many transformation as most of my games have. If I start working on a longer game now, it would be one with more kinky transformations and stuff.

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