So I am working on the game, and suddenly had a thought. My original plan was for the storyteller of the contest game to keep trying to be manly and resist sex until the end. After all the idea is that you are telling stories to avoid sex you don’t want, because you are a man!
Though I was thinking, what if you do give in early and have sex and stuff? Maybe you gave in to a moment of temptation or the like and regret it. So I was thinking, what if there was branching paths in the framing story? Maybe one path is you resist sex at all costs until the end! Maybe another path you give in and have sex and you regret it and try to pull yourself back from temptation? And perhaps another you fall to the temptation way to easily and you end up a total slut.
I was planning on having these sort of endings anyway, but branching them off earlier would give the player more feedback on the direction things are going and give them a chance to change paths before it is too late!
It’s often fun to have more routes through a story. They can change the themes and tone quite a bit from playthrough to playthrough, even if the sequence of events is mostly the same!