So right now, I am just working on getting a bunch of scenes done. Five today, then five tomorrow and the five the day after. So far the ones today seem a bit random. As I go, I will have to see how I can fit them all together.
Also I am testing some different ways to do it. For example, I can make a scene where if you have fire magic 3+ you get result x, and if have fire magic 1-2 you get result y. Or I can do it where if you have fire magic 3+ and attack 3+ you get X, but if you have fire magic 3+ but attack 1-2 you get Y. The second one gives more different results that are more closely matched to what you have, but is also more time consuming since I am basically writing the same scene over and over with slight variations. Can also break up the scene where one check gives the result for the entire scene, or have multiple checks in the same scene that changes different lines. Again the more detailed and reflective it is of the players skills, the more work it is.
Realistically, the big difference is that if I have to spend a lot of time on smaller details of the scene, the scene is probably going to be shorter than if I just have it lightly influence the scene. Anyway, I am testing that out to try to get a feel for what the best balance is, so writing some really complex scenes that are a bit shorter and some longer one that just make a couple of big checks.