Tuesday

So I basically have the goal for Tuesday done, though I feel like day 5 of the game is a bit light. That isn’t necessarily a problem as if I set up all the locations and got a good framework, I can add in more interactions later. Also if nothing too much is happening at a given location is probably better to keep things moving than to get bogged down.

So for example, day 5 has a lot of free time so you have a choice of places where to go and one of the places is a popular ramen shop. Currently as I have it written, not much really happens there, you just visit and have some ramen. It goes with the atmosphere of the game, of going on a vacation. You go to japan got to try some ramen after all. Still the scene doesn’t have much impact by itself.

Anyway that is what I mean when I say day 5 is a bit light, it lacks some impact. Also this is because when I first created the game, I made an in game schedule for places you would visit and stuff and a lot of it was stuff I just put down as a whim as places people would be interested in visiting. I might need to go back at some point and edit that later to combine days or move events around for it to flow more smoothly.

Though it isn’t all bad. The game is sort of a slice of life game and lets the player explore around a lot. So the essence of the game is to feel like you are there doing what you want on vacation, so not everything needs a big impact either. Maybe it is okay if nothing much happens, because you only go there if the player wants to go there and it was their choice.

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