Monthly Archives: June 2022

So

Today I was thinking about what larger projected I wanted to do and I had a new idea. A game sort of like into the dungeon with a lot of branching paths. I think that would be fun, and I improved a lot since I did into the dungeon, a long time ago(well started it a long time ago). Those type of games are really good for replayability if you have a lot of choices and different paths to get to different places. Though the downside is it is a lot more work if you have to say write ten paths that go from point a to b, depending on which branch and stuff you are on. I do think games like that are better and more fun for people to play, even if it takes more work though.

Hmm

The little short game I am working on is a kinky game where your wife turns you into a girl for her little kinky fantasy. It is a short game, just taking place over one night and then the aftermath.

Weekend

I think I will have a short game ready for the weekend. I am getting a decent amount done this week but nothing I can really show off, so I did some work on a smaller game that I can release in the mean time. Should have it done this weekend.

So

So while working on some stuff, I was also thinking about working on the larger game I mentioned before. I wasn’t too sure about the idea I had, since I want to make sure I don’t get bogged down in anything and I want to think it through carefully. The problem with a big game, is I want lot of sexy and fun scenes, but it is easy to have to many and then the game just devolve into a lot of sex, which is fun but then harder to keep the story going.

Hmm

Got a decent amount of stuff done today, though tomorrow might be a slow day. At least in the morning I got a bunch of stuff to do. Seems like people always need things when you just want to focus on writing games!

Stuff

So I tried to fix the pictures on bimbo cube. So people were having a problem with the sizes, so hopefully they is fixed now. It does should look better for everyone though because it is better positioned, though it was bad for some people.

On another note, anyone else have a messy desk? Lately I been thinking that, I will probably going to clean up my work area tomorrow. It isn’t like dirty or anything but I got stacks of papers all over.

Hmm

I was thinking of working on a larger game, to have a bigger project to work on. Also since I feel I improved a lot, I really want to show that off as well. I did work a some on setting up a larger game but then I was having some second thoughts. What I don’t want to do is jump into some project and get far into it then realize there is some problem and get bogged down. That isn’t good. So I was taking some time to think things over. I saw some potential issues, which is why I had second thoughts on it, though I think they can be resolved, just thinking it over though.

Today

I forgot to post last night, since I went to bed early, since I had to get up early this morning to do stuff. Probably wont get much done today until later in the afternoon but eventually I will be free.

Hmm

I said I might work on something small but I was thinking of maybe starting a larger game. I been wanting to do a big game but been putting it off since I wanted to clear the backlog of other stuff I was working on. It might be fine though, since I have gotten better at making longer games. And more importantly better at splitting them up, can naturally come to a point where I can pause to work on other things, or put out a release, so it doesn’t drag that much. Kawaii actually worked really well in organizing each area, though it has dragged in some parts for different reasons. Probably the main one is burn out from the story, since it doesn’t have as many transformation as most of my games have. If I start working on a longer game now, it would be one with more kinky transformations and stuff.