Rules

Reality shatters as demonic magic floods the world for the first time in ten thousand years. The sky turns a deep red, and the moon glows purple as chaos is unleashed. Power and heat radiates throughout the city as the demonic taint covers the land. Can you survive? Can you thrive? We shall see.

Demonic Evolution is combination play by email and interactive story and roleplaying game ran on my website. Each week the players can assign commands to their character and at the end of the week the results will be revealed, showing the outcome of the players actions. The goal is to survive the demon apocalypse with your soul, mind and humanity intact, or failing that to rule over the other demons.

Winning Conditions: To win, you must be the last surviving player with the free will trait. Free will can be lost through multiple conditions, but most commonly is due to other players attacking you.

Characters: At the start of the game each player will make a character. The character sheet should be filled out and emailed in at the start of the game. Each turn you will receive an updated character sheet to reflect your current condition and status in the game and then you will have a week to declare your action for the following turn.

The players name can be anything and only used to keep track of who is who. The email address you use should be the one that will be sent game updates.

The characters gender is what gender your character begins as, and may change over the course of the game. The characters name should reflect the in character name of the person you are playing as, and may also change through the course of the game.

Everyone begins within the human faction, as everyone is human at the start of the game. New factions will form as demons raise to power. People within your faction are always friendly to your character, while characters outside your faction are enemies.

Major Traits

Soul: Soul measures your power to use magic and resist enemy magic, but is also a key part of who you are. A normal human has only a single point in soul as they only have one soul. However you may gain the souls of others. Powerful demon lords can in fact have dozens of souls giving them great magical power.

If you are reduced to 0 souls you gain the Soulless trait.

Willpower: Willpower measures your strength of will and your resolve to do what you want. It also helps you fight back and defend yourself as well as resist temptation and corruption. Each point of willpower represents a 1d6 that is rolled for an action. You may assign as much willpower to any action you wish, getting an additional 1d6 for each point. Each turn you get your full amount of willpower back, which is 10 points for a normal human. Though the amount can change due to traits or special items.

Humanity: Humanity measure how human you are inside. Inhuman creatures may retain some of their personality, or human looking demons may have entirely inhuman desires. When humanity reaches zero you gain the Beast trait.

Taint: Taint measures how corrupted you are by demonic influences. Characters with a taint of 5 or higher are removed from the human faction, thus making the enemies of any remaining humans. Any time you gain a taint point you also suffer some kind of transformation.

Health: Health measures your physical status. 10 is considered healthy for a normal human. If you have 5 health or less you are considered wounded and lose 3 willpower until you are healed. If you reach 0 you are knocked out and helpless. Each turn you regain one health back automatically.

Actions: Each turn you may spend your current willpower taking actions, each point of willpower adds 1d6 to the action you are trying to make.

Attack – You may put points into an attack pool. If you run into an enemy you automatically attack them, dealing 1 damage per two successes you roll.

Defend – You may put points into a defense pool. If you are attacked you will roll your defense and subtract that from any damage dealt to you.

Seduce – You may put points into trying to seduce someone. If you find a target you will attempt to seduce them. Seduced targets are considered to be in the same faction as you for that turn and the following turn. It lasts 1 additional turn for every 6 points you defeat their resist.

Resist – You can add willpower to your resist temptation pool. Resisting reduces enemies seductions rolls as well as resist taint, and body changing spells.

Healing – You may roll the assigned willpower dice to try and heal yourself, regaining one health for every 2 points you roll.

Meditate – You may roll the assigned willpower dice to focus your mind. While meditating you may attempt to purge taint from your body, restore lost humanity, or resist seduction. Each multiple of 5 that is rolled either removes one point of taint, add one humanity up to your max of 10, or reduces the number of turns you are seduced for by one.

Search – You search an area for weapons, equipment, spells and so on. Each willpower adds 1d6 to the roll. You need a 6 or high to find something, and each multiple of 6 you beat that by, you find one additional item.

Other actions – You may gain new actions depending on equipment or powers you gain throughout the game.

Experiment – For an experiment, you may attempt to do anything you want not listed in the other actions. Simply describe the action, and declare how much willpower you use. The difficulty of success depends on your action and what you are trying to do. For example, stripping naked to try to get a seduction bonus may have a very easy difficulty, while trying to create a new spell to transform someone into a tree, might be very difficult. Experiments that go wrong can have large negative impacts on your character.

Equipment and traits:

Equipment and traits are listed in the notes of the emails you receive. These may be things like guns, sexy panties, or claws and give bonuses, penalties or special actions. Two important traits are soulless, when your soul is reduced to zero and beast, when your humanity reaches zero. While in this state your willpower is reduced by 2 and you are easy pray for others to enslave.

Equipment can be cursed. When finding cursed items you must resist or suffer a negative initial effect and you will be stuck with the item. Though you may try to get rid of cursed items through experimental actions. Cursed items you resist may be kept and used or gotten rid of.

Some items may also have negative effects on them. If they are not cursed you can decide to not use them or throw them away at any time.

Movement:

Base human Characters may move up to one location each turn, though starting characters also start with sneakers allowing them to move up to 2 locations. Your movement may raise or lower depending on items or traits you have. Movement happens at the end of the turn, after all other actions.

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