So for the training game I am doing, I sort of came up with stats at the start but I have not done any coding yet. I been just working on the scenes. I am actually not sure what stats I should use for the game, so it is kind of a work in progress.
Originally I did have stats to see if you could resist commands or what not, but as I am writing I am wondering if I should just give the player the full ability to make any choices they want(and living with the consequences for those choices).
The other stats I had, just measured things like how much you viewed yourself as a man or a human and not a pet. Those would be used for your Mistress to determine your training. Such as if you view yourself as a man, she does more training that makes you feel more girly and feminine.
The last set of stats I had, were like skill stats. Like how good you are at giving oral, or how good you are at cleaning and stuff. Those would factor into the ending you get, since the ending I have planned is you get auctioned off. Of course, at least at the start, your goal is to escape before the auction, but if you fail to escape then skills will help determine where you end up. So giving up on escaping, to get the best sale price is a valid choice and it is what your Mistress is hoping you will do.