Author Archives: adminlily

So

Seems like every passage I make, just spawns off a ton more for things branching all over. A lot of them, most people probably can’t see most of the time. Like if one specific person happens to be the wolf, and you happen to hit on them, then there is like 8 branches off of that. So there probably wont be a full fledge path for each of the 8 characters, but the main ones will each have a path and the others will show up in the others.

Hmm

I got a decent amount done today. I am trying to do the endings to as many paths as I can, to get that wrapped up. I still have other paths that need working on, one of which I have not even started on yet. Getting the endings done will hopefully make it more organized though.

Hmm

I feel like I should of given myself more than a month to do the Halloween game, since there is so many paths and endings to it. I need to get really motivated one day, and then just spend all day long working on it or something to get a huge jump or progress.

So

I put up the game, but it is still pretty rough. Most of the stuff take place if you ‘just hang out’ when you go to the party, and say you are interested in Mitch, though you also need to fail the check to notice what he does.

I plan to have a much more playable version finished this next weekend. Hopefully I will get everything all sorted out by then. Then the last week will be fleshing out all the paths, and fixing the bugs and stuff. Though if you want to see the early version here it is.

https://lilysgames.com/Wolf%20Cabin.html

Hmm

I will post the first version of the game tomorrow. It is going to be a bit of a mess though, so I wont post it on tfgamesite yet. Since it branches like crazy it goes all over the place and I am not sure all of them will get to endings by tomorrow, so some might want to wait until I get more done but I will put something up for people who want to see.

Hmm

The Halloween game is such a mess with stuff all over. I am trying to set up points where all the branching stuff can merge back when possible. So for example, you might be making out with character A and they die and you flee out the back door, or you might be alone and sneak out the window and go back around behind the cabin. Both would put you behind the cabin. Though it isn’t that easy since characters can be all over the place, since I am doing random werewolf and who you start with is based on which starting path you are on. So you might end up in the back of the cabin but who else is there might be very different.

So

I want to go for a first release this coming Friday, maybe Saturday. That should give me a good idea how much time I got left to work on the game and how long I should plan on making it. Since it has a lot of branching paths, I am not really sure how much work it will be. Though depending on how much I get done, the amount of paths can be adjusted.

Hmm

The early start of the Halloween is a bit rough as there is a lot of stuff going on all over the place and it is a bit hard to organize it all. Probably next week I will release an early version of the game.

Hmm

Working on organizing the Halloween game some. I just got started and there is already branches all over the place. I also wonder if I made too many skills. There is actually a ton of skills but I think any given path probably wont use most of them in the game. Though that might be okay, since skills are sort of grouped together and rather than selecting each skill you get a group of them based on your background.

Halloween Game

So I got working on it today. I finished up the character creation and started a little on the main game. I can already tell it is sort of going to be a pain to do, but I am looking forward to it. The idea is you go to a party and one random person is the werewolf and that person is different each time(some times it might even be you). Which means the game has a ton of variability. Since even if you make the same choices you might have a different starting character with different skills, or different people might be a werewolf. So outcomes will change a ton.

Well my goal it is to make it highly replayable. Though that might mean the game itself will be fairly short in length for a single playthrough. I will see how much stuff I can get in within a month.