I am sick again, last time it was like coughing and running nose, this time it is like stomach bug. I blame my sister’s kids, who are over here a lot during Winter break. They distract me by being over here a bunch, then they also get me sick too. Some times it sucks being the cool adult, that kids want to play with.
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Hmm
So I am feeling better now, also got a bit distracted with the holidays, and also I got Rogue Trader for Christmas and was playing that a bit(or a lot).
Sick
Feeling a bit sick this week. Not like super sick, but kind of stuffy and feeling blah and a bit of a cough.
This month
I plan on taking a bit time off this month, though I still want to work and stuff and get the project I was doing last month finished. Since it is pretty big just size wise it is worth trying to finish up I think. Plus it is a pretty interesting concept. I wont be working on it every single day, like I was last month however but I hope to get it finished this month.
Hmm
So I organized the game a bit and realize I have an issue, with how to group the scenes. So for example, I have a scene where you get tied up in a certain way, and there is like a dozen versions of how that scene can play out. Which I like. Though not all the scenes are that detailed, and I wonder if I have that many versions will a player even see most of them?
I noticed a lot depends on how I group them though. Like the above scene where all different versions of being tied up, but there is other tied up scenes too. So I could group them all together and say, if player is naughty, do a random tied up scene. I kind of got the scenes loosely grouped, but I have not decided the final grouping yet, if I want the scenes to be really random, or make it more likely that people see specific scenes.
Like for example, I could have scenes grouped by like, ‘when the player first arrives’, ‘when the player is mid way through’, ‘when they are broken’. In that case, don’t need as many random scenes, since you would just see a few from each group as you progress. Though I was considering, that I might group each scenes multiple ways. Such as, you are tied up and spanked by randomly be picked if you are naughty, but also might be picked when you first arrive to get you started in your training to get basic discipline.
Hmm
I have not reached the 50k words goal yet for the challenge, but I was thinking I might focus on organizing the game I was working on, since it is a huge mess now. That will still include some writing to round off scenes and do the joining scenes, but it might not be as much in just pure number of words.
Happy Thanksgiving
Happy thanksgiving if you celebrate it. Or I guess happy Black Friday, if you celebrate that instead.
Organizing
Looking at what I been working on in twine, the scenes are all over the place and a huge mess. I did try to organize them by similar scenes, so it actually isn’t that bad. However, I am going to have to do a ton of organizing later. Probably need a lot of in-between scenes too.
Stat
I was thinking for the stats, maybe I could just have them keep track of stuff you do, then impact the ending. Like if you suck cock X time, you get the cock sucker trait, or if you clean X times you get the maid trait. Then at the auction at the end, it checks what traits you have to determine your ending.
I was also thinking, the Mistress would try to get you as many traits as possible, so if you almost had the maid trait, she would give you more training to try and finish off the trait.
Hmm
I a bit behind because I took a couple of days off(well not full days off but didn’t write too much). Though it isn’t that far behind that I need to worry about reaching my goal(which is 50k words).