Monthly Archives: November 2016

Turn is up.

Emails all sent, and results up.

Update: I almost forgot, I changed the free npc you get when using influence to call in help or create a faction to have 20 health instead of 10. This is because the 10 health was based off the prior game where people only had 20 health. With everyone having 50 health this game, they needed a little boost to bring them inline with everyone else.

Turn is up!

Turn results are now up. I also added the dominance points everyone has since we are at the half way point now, and people need to know who to go after. Things might get more dangerous from here on out, so be careful!

Turn Tomorrow

I will likely have the turn results done tomorrow, rather than tonight like I was able to get done the last few weeks. I kept getting distracted with elections going on and stuff(plus I probably like arguing a bit too much with random people on the internet hehe). So barely got anything done yesterday and earlier this morning.

Turn update!

All emails sent out and turn is posted. A few reminders.

1. If you have a time sensitive question that needs to be answered right away please don’t just reply to the character sheet mail. Make the title something different, or it will blend in with all the character sheets and I will not read it until late in the turn, maybe not even until the deadline passed.

If it is super important to get a quick reply, make the title all bold and in caps if you want. That is fine. If it is just genetic I am going to read it, but probably not right away.

2. Movement happens at the end of the turn, after everything else. You can not take any actions after you move. You can only interact with things in the location you began your turn in.