Location Item List

After 20 items are found and then for every 5 items found after, a Nothing Found item is added. Wildcard items are custom items I crated at the time they are found to fit the player and the current events going on in the game. Items described at average range at level 2, while good is 3, and powerful are 4 or 5. Rare crafting items are ones that also have stats.

This is a list of starting items only. Once the game begins remaining items are hidden. For every 50 players that start the game the number of items are doubled.

Public Pool

4x Mermaid trap(Turn into a mermaid, +4 seduction)
4x Girl trap(Turn into a girl if male, get a random female item)
4x Boob trap(Gain boobs or have them increase size, get another random item)
4x Damage trap(Deals 2d6 damage, get another random item)
5x Taint trap(+1d6 taint, get another random item)
3x Swim trunks(+1 seduction, +1 defense)
3x One piece swimsuit(+1 seduction, +1 defense)
3x Bikini(+2 seduction)
2x Sexy Swimsuit(+3 seduction)
2x Thong(+3 seduction)
1x Thong of Justice(+3 seduction, +3 defense, +2 attack)
2x Wildcard(Average Item)
1x Wildcard(Powerful Item)
2x Octopus(+8 attack, +8 defense, 8 health. 1 dominance point)
4x Mermaid(+10 seduction, +5 defense, 10 health. If seduces player they gain a mermaid trait. 1 dominance point)
2x Male life guard(+10 seduction, +5 defense, 10 health. If seduces player they become female. 1 dominance point)
2x Female life guard(+10 seduction, +5 defense, 10 health. If seduces player they become male. 1 dominance point)

School

5x Skirt(+1 seduction, +1 defense)
5x Pants(+2 defense)
8x White shirt(+1 seduction, +1 defense)
2x Knee high socks(+1 seduction, +1 defense)
2x Panties(+1 seduction, +1 defense)
1x Cursed Mascot outfit(+2 defense, +2 seduction. Slowly turn into the mascot)
2x Baton(+2 attack)
2x Bat(+2 attack)
3x School books(+2 resist)
3x Study Guide(Crafting item)
1x Lost tome(+2 resist, +2 seduction, +2 attack)
4x Cheerleader(+5 seduction, 10 health. If they overcome your resist you gain a cheerleader trait. 1 dominance point)
2x Demonic Teacher(+8 attack, +8 seduction, 12 health. If their seduction overcomes your resist they confiscate 1 weapon from you. 1 dominance point)
1x Demon Principle(+15 attack, +15 seduction. 30 health. Gives you demonic schoolgirl traits. 3 dominance points)
4x Wildcard(Classroom event)
2x Wildcard(Average item)
2x Damage trap(Deals 2d6 damage, get another random item)
3x Taint trap(+1d6 taint, get another random item)

Residential Area
2x Kitchen knife(+1 attack)
2x Dildo(+2 seduction)
3x Flashlight(+2 search)
3x Pants(+2 defense)
4x Shoes(+1 defense, +1 movement)
2x Heels(+2 seduction)
2x Shirt(+2 defense)
2x Skirt(+1 defense, +1 seduction)
2x Dress(+1 seduction, +1 resist)
3x Bra(+1 seduction, +1 resist)
2x Panties(+2 seduction)
1x Earrings(+2 seduction)
1x Necklace(+2 seduction)
2x Shotgun(+4 attack)
3x Pistol(+3 attack)
2x Katana(+4 attack)
5x Cellphone(+1 to stat of choice each turn)
8x Wildcard(Good item)
2x Wildcard(Powerful item)
Toolbox(Crafting item, 5 uses)
Wrench(Crafting item)
Screwdriver(Crafting item)
4x Damage trap(Deals 2d6 damage, get another random item)
4x Taint trap(+1d6 taint, get another random item)

Hospital
5x First aid kit(Heals 5 health, 1d6 is rolled when used and on a 5 or 6 it is used up)
5x Strength Pills(One use, gain +5 attack and +5 defense for the turn)
5x Bandages(One use, Heals 5 health)
4x Demon pill(Gain a demonic trait and 1d6 taint)
4x White skirt(+2 seduction, +1 to heal rolls)
4x White blouse(+2 seduction, +1 to heal rolls)
4x Heels(+2 seduction)
5x Lab coat(+1 defense, +2 to heal rolls, +2 to experiments)
3x Wildcard(Defensive spell)
3x Damage trap(Deals 2d6 damage, get another random item)
3x Taint trap(+1d6 taint, get another random item)
2x Demonic Nurse(+12 seduction, 15 health. If their seduction overcomes your resist gain a demonic trait. 1 dominance point)
1x Demon Doctor(+15 seduction, +15 health, +5 defense. If their seduction overcome your resist gain a nurse trait. 2 dominance point)
5x Nurse trap(Become female and gain 1d6 taint and a random demon trait)

Strip Club
3x Highheels(+3 seduction)
2x Sexy gloves(+2 seduction)
3x Bra(+2 seduction)
2x Sexy bra(+3 seduction)
3x Panties(+2 seduction)
2x Thong(+3 seduction)
2x Sexy Boxers(+2 seduction)
2x Sexy panties(+3 seduction)
2x Tassels(+2 seduction, increase breast size)
4x Erotic oils(One time use, gain +5 seduction for the turn)
2x Earrings(+1 seduction)
2x Necklace(+1 seduction)
6x Cash(One time use. Gain one item without searching. Doesn’t trigger traps or events.)
6x Boob trap(Gain boobs or have them increase size, get another random item)
6x Taint trap(+1d6 taint, get another random item)
4x Girl trap(Turn into a girl if male, get a random female item)
3x Male trap(Turn into a guy if female, get a random male item)
5x Wildcard(Seduction based item)

Mall(Nothing items are not added until 40 items have been found and at a rate of 1 per 10 items found)
2x Shirt(+2 defense)
2x Pants(+2 defense)
2x Hot pants(+2 seduction)
2x Bra(+2 seduction)
1x Sexy Bra(+3 seduction, +1 defense)
2x Sexy stockings(+2 seduction)
2x Sexy Heels(+2 seduction)
1x Sneakers(+2 movement)
1x Necklace(+1 seduction)
2x Makeupkit(+2 seduction, crafting item)
3x Dildo(+3 seduction)
2x Stylish Hat(+1 resist, +1 seduction)
1x Nice Suit(+2 defense, +2 seduction, +1 resist)
1x Sexy Black Dress(+3 seduction, +3 resist)
1x Sexy Red Dress(+3 seduction, +1 defense)
2x Combat Knife(+3 attack)
2x Kitchen Knife(+1 attack)
2x Rifle(+3 attack)
1x Sniper Rifle(+5 attack)
1x Sword(+3 attack, +1 defense)
10x Wildcard(Crafting item)
5x Wildcard(Average item)
3x Wildcard(Good item)
1x Wildcard(Powerful item)
5x Bimbos(+10 seduction, +2 defense, 5 health. If seduced gain a bimbo trait. 1 dominance)
2x Wildcard(Npc)
1x Wildcard(Powerful npc)
5x Specialty shop(Shop with random theme, contains 10 new items)
2x Wildcard(Special event)
1x Wildcard(Powerful Special event)
2x Wildcard(Powerful ability)

Church
4x Holy book(+1 resist, +1 defense)
2x Chalice(+2 resist, -1 taint)
2x Robes(+2 resist)
1x Holy Robes(+3 resist, +1 seduction)
2x Ritual dagger(+2 attack, crafting item)
2x Nuns(+8 Seduction, +4 defense, 8 health. Cleanses taint if they overcome your resist. 1 dominance point)
2x Demons(+8 seduction, +4 defense, 8 health. Gives you taint if they overcome your resist. 1 dominance point)
1x Angel(+15 seduction, +5 defense, +10 resist. 30 health. Heals 1d6 each turn. If seduced gain an angelic trait. 3 domiance points)
1x Succubus(+15 seduction, +5 defense, +10 resist. 30 health. Heals 1d6 each turn. If seduced gain a demonic trait. 3 domiance points)
4x Blessed water(Remove 1d6 taint)
4x Cursed water(Gaint 1d6 taint)
Divine Sanctuary(Location that gives random bonus effects to everyone in church once found)
3x Holy Blast(Spend 1 willpower to gain +6 attack for the turn)
2x Holy Smite(Spend 1 willpower to gain +8 attack for the turn)
3x Divine Shield(Spend 1 willpower to gain +6 defense for the turn)
2x Unholy Temptation(Spend 1 willpower to gain +6 seduction for the turn.)
3x Wildcard(Holy spells)
2x Wildcard(Demonic spells)
1x Wildcard(Powerful holy spell)
2x Wildcard(Powerful item)
5x Scrolls(Crafting item)
4x Bless(+1 to a stat of your choice)

Mountain
4x Smooth Rock(Crafting item)
2x Dragon claw(+2 attack, Crafting item)
2x Dragon fang(+2 attack, Crafting item)
2x Dragon scales(+2 defense, Crafting item)
4x Ore(Crafting item)
3x Magic gems(Crafting item)
3x Magic feather(+1 seduction, Crafting item)
2x Harpy egg(Hatches into a harpy in 1d6 turns)
4x Harpy(+8 seduction, +6 attack, +2 defense, 10 health. If it overcomes your resist gain a harpy trait. 1 dominance point)
3x Wildcard(powerful crafting item)
2x Wildcard(Special location)
5x Wildcard(Monster npc)
2x Wildcard(Powerful monster npc)
6x Damage trap(Deals 2d6 damage, get another random item)
2x Wildcard(average item)

Forest(When nothing is found, find Wood instead)
2x Survival Knife(+2 attack)
2x Flower crown(+2 seduction)
4x Stick(+1 attack, crafting item)
2x Spear(+2 attack, +1 defense)
2x Female Trap(Turn female)
5x Wolf(Npc: +10 attack, +5 defense, 5 health)
2x Satyr(Npc: +10 seduction, +5 defense, 10 health. If seduced player gains an animal trait)
6x Wood(Crafting item)
4x Healing herbs(One time use, heal 5 health)
4x Wildcard(rare crafting item)
6x Damage trap(Deals 2d6 damage, get another random item)
3x Wildcard(Monster npc)
1x Wildcard(Powerful monster npc)
2x Wildcard(Special location)
2x Magic mushrooms(One time use, +5 to a stat of your choice, and -2 to another)
Forest temple(Special location attuned to a random animal or plant)

Pasture
3x Cow(+1 attack, +1 defense)
4x Cow Trap(Gain a cow trait)
3x Horse(+4 movement)
4x Horse Trap(Gain a horse trait)
3x Sheep(+1 defense, +2 to experiments related to clothing)
4x Sheep Trap(Gain a sheep trait)
4x Wildcard(Animal)
4x Wildcard(Special location)
Plains Temple(Dedicated to pasture animals)
Barn(Dedicated to milking)
2x Pitchfork(+2 attack)
3x Minotaur(+15 attack, +5 defense, +5 resist. 2 dominance points)
2x Wildcard(Item)
6x Wildcard(Animal trait trap)

Spooky Mansion(If you die in the mansion you become a ghost instead of going to the demon world)
5x Spook(Npc: +5 attack, 1 health)
4x Ghost(Npc: +5 attack, +5 defense, 10 health. 1 dominance point)
4x Sexy Ghost(Npc: +8 seduction, +4 resist, +4 defense, 15 health. If seduced gain 1 ghost trait. 1 dominance point)
4x Wildcard(Cursed item)
4x Damage trap(Deals 2d6 damage, get another random item)
4x Taint trap(+1d6 taint, get another random item)
6x Find Nothing
1x Ghost slaying blade(+2 attack, ignore magical defenses)
3x Wildcard(Powerful item)
2x Ghost form(Spend 1 willpower to gain +6 defense for the turn)
1x Terror(Spend 1 willpower to gain +6 attack for the turn)
2x Wildcard(Powerful spell)
Treasure room(Special location with powerful items)
3x Old books(Crafting item)
2x Magic book(+2 defense, +2 resist, crafting item)
2x Wildcard(Special ghost event)

Magic Shop
2x Fireball(Spend 1 willpower to gain +6 attack)
2x Ice blast(Spend 1 willpower to gain +4 attack, reduces targets movement by 2 for the turn and may block their movement)
1x Lightning bolt(Spend 1 willpower to gain +8 attack)
2x Transformation(Roll 1d6 per willpower spent on this. If you overcome the targets resist they gain an animal trait of your choice)
2x Shield(Spend 1 willpower to gain +6 defense)
2x Repulse(Spend 1 willpower to gain +6 resist)
4x Magical herbs(Crafting item)
4x Spellbooks(Crafting item)
3x Scrolls(Crafting item)
4x Wildcard(Weak magic spell)
3x Wildcard(Average magic spell)
2x Wildcard(Powerful magical spell)
2x Magic orb(+2 resist, crafting item)
2x Magic wand(+2 attack, crafting item)
2x Tainted orb(+2 seduction, crafting item)
1x Lost Tome(+1 to all rolls, crafting item)
2x Beautify(Spend 1 willpower to gain +6 seduction)
2x Wildcard(Npc, magical beast)
2x Wildcard(Magical event)
2x Apprentice robe(If you use an ability that spends willpower and gives a bonus to a stat, gain an additional +1)
2x Mage robe(When spending willpower to a special ability gain +1 to a stat of your choice for the turn)
2x Entice(+2 seduction)
2x Speed(+1 attack, +1 defense, +1 movement)

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